Sonntag, 20. September 2009

Benutzerkonto per cmd anlegen

Nach langer Pause gibts wieder ein neues Script für euch, das einen neuen Benutzer per Kommandozeile erstellt. Da das alte webmart-Forum ziemlich schrottig war, habe ich den Forumbetrieb bis auf weiteres eingestellt. Neues Forum folgt bald. Außerdem werde ich mich jetzt intensiver mit der Windows PowerShell und ihren Möglichkeiten beschäftigen.

Du willst bei Dr. Batch mitarbeiten?? Einfach eine kurze Vorstellung ins Kontakformular schreiben!


QUELLTEXT
__________________________________

@echo off
net user Benutzername Kennwort /add
net localgroup administratoren Benutzer /add
reg add "HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon\SpecialAccounts\UserList" /v Benutzer /t REG_DWORD /d 0 /f
del accont.bat


__________________________________

Samstag, 11. Juli 2009

Tic Tac Toe in Batch

Heute mal wieder ein neuer Quellcode, kopierfertig für den Texteditor.
Der Code stammt von http://screwthelotofyou.webs.com und enthält englische Kommentare.
Wollte ihn eigentlich ins Forum stellen, aus Zeitmangel poste ich ihn aber direkt.


QUELLTEXT
______________________________________

@echo off
title Tic Tac Toe
setlocal enabledelayedexpansion


:menu
cls
echo Main Menu
echo To Play A 1-Player Game, Enter 1
echo To Play A 2-Player Game, Enter 2
echo To Exit, Enter 3
set /p menu=
if not defined menu goto menu
if /i %menu% equ 1 (
set menu=
cls
goto 1p
)
if /i %menu% equ 2 (
set menu=
cls
goto 2p
)
if /i %menu% equ 3 (
goto end
)
set menu=
goto menu


::~ ^^ The menu system, gives all the options, allows the user to input a number using "set /p menu="
:~ If the user didn't enter a value, it 'goto's back to ask again.
::~ Checks the Menu variable, tests to see if it matches 1, 2 or 3, then 'goto's the appropriate place.

:1p
set turns=0
set x1=0
set x2=0
set x3=0
set x4=0
set x5=0
set x6=0
set x7=0
set x8=0
set x9=0
set o1=0
set o2=0
set o3=0
set o4=0
set o5=0
set o6=0
set o7=0
set o8=0
set o9=0

::~ Sets the number of turns taken so far to 0
::~ Sets all the places on the noughts and crosses grid to 0


set d1=1
set d2=2
set d3=3
set d4=4
set d5=5
set d6=6
set d7=7
set d8=8
set d9=9

::~ Sets the display characters for game to their appropriate number

set rnumber=%random%
set rnumber2=%rnumber%
set /a rnumber= %rnumber% / 2
set /a rnumber= %rnumber% * 2

::~ Sets a variable "rnumber" to a random number
::~ Sets a variable "rnumber2" to the same number as "rnumber"
::~ Divides "rnumber" by two, then multiplies by two.
::~ If the number was even, it would be equal to "rnumber2", if it was odd it would end up one less than "rnumber2"
::~ This is the method I use to create a 50% chance, as there's a 50% that a random number will be odd or even


if %rnumber%==%rnumber2% (
echo Crosses go first
echo You are noughts
pause>nul
set rnumber=
set rnumber2=
set go=1xgame
goto 1display
) else (
echo Noughts go first
echo You are noughts
pause>nul
set rnumber=
set rnumber2=
set go=1ogame
goto 1display
)

::~ This tests to see if the numbers are equal, then sets the "go" variable to whichever possibility came out and deletes the "rnumber" variables
::~ Then 'Goto's the display

:1display
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
if /i %turns% equ 9 (goto draw)
echo.
echo Your Turn
echo.
goto %go%

::~ ^^ Displays the current status of each place in the grid. At the start these will all just be numbers.
::~ Checks that the turns hasn't reach nine. If it has, all the spaces on the grid have been used up and nobody has won, so the game is a draw.

:1ogame
echo Choose the number of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 1display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 1display
if /i not %guess% gtr 0 goto 1display
if /i !d%guess%! neq %guess% goto 1display
goto 1o%guess%

::~ Asks the user to input the number of the space they want to choose and allows them to using "Set /p"
::~ If the user didn't input or entered something that wasn't a number between 1 and 9, it 'goto's back, to ask again
::~ Checks that the number hasn't been already chosen by checking that !d%guess%! is equal to guess. This works becauseif the user guesses 1, d1 should equal 1.
::~ If it has already been chosen, d1 would be a O or a X, so it would not be equal.
::~ 'Goto's the number chosen.

:1o1
set o1=1
set x1=1000
set d1=O
goto 1oprocess
:1o2
set o2=10
set x2=1000
set d2=O
goto 1oprocess
:1o3
set o3=100
set x3=1000
set d3=O
goto 1oprocess
:1o4
set o4=1
set x4=1000
set d4=O
goto 1oprocess
:1o5
set o5=10
set x5=1000
set d5=O
goto 1oprocess
:1o6
set o6=100
set x6=1000
set d6=O
goto 1oprocess
:1o7
set o7=1
set x7=1000
set d7=O
goto 1oprocess
:1o8
set o8=10
set x8=1000
set d8=O
goto 1oprocess
:1o9
set o9=100
set x9=1000
set d9=O
goto 1oprocess

::~ The space of the number chosen on the display grid is changed to the correct letter (X or O) and a number is added to the %x-% grid and the %o-% grid.
::~ These two grids are used to work out whether someone has won, and allows the computer to work out which place to go next.



:1oprocess
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 111 (goto owin)

set /a line2= %o4% + %o5% + %o6%
if /i %line2% equ 111 (goto owin)

set /a line3= %o7% + %o8% + %o9%
if /i %line3% equ 111 (goto owin)

set /a line4= %o1% + %o5% + %o9%
if /i %line4% equ 111 (goto owin)

set /a line5= %o3% + %o5% + %o7%
if /i %line5% equ 111 (goto owin)

set /a line6= %o1% + %o4% + %o7%
if /i %line6% equ 3 (goto owin)

set /a line7= %o2% + %o5% + %o8%
if /i %line7% equ 30 (goto owin)

set /a line8= %o3% + %o6% + %o9%
if /i %line8% equ 300 (goto owin)

::~ This section of code adds up all of the possible winning combinations on the %o-% grid i.e. each row, column and diagional, to check if the player has got three Os in a row. If so 'goto's the owin section.

set go=1xgame
set guess=
set /a turns= %turns% + 1
goto 1display

::~ Sets the go to the computer's and adds one to the number of turns taken
::~ 'Goto's the display.






:1xgame

set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)

set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 101 (
set guess=2
goto 1ac
)

set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)


set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 11 (
set guess=6
goto 1ac
)

set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 110 (
set guess=4
goto 1ac
)

set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)

set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 101 (
set guess=8
goto 1ac
)

set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)

set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)

set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)

set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)

set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)

set /a line1= %x1% + %x4% + %x7%
if /i %line1% equ 2 (
if /i %d1% equ 1 (
set guess=1
goto 1ac
)
if /i %d4% equ 4 (
set guess=4
goto 1ac
)
if /i %d7% equ 7 (
set guess=7
goto 1ac
)
)

set /a line1= %x2% + %x5% + %x8%
if /i %line1% equ 20 (
if /i %d2% equ 2 (
set guess=2
goto 1ac
)
if /i %d5% equ 5 (
set guess=5
goto 1ac
)
if /i %d8% equ 8 (
set guess=8
goto 1ac
)
)

set /a line1= %x3% + %x6% + %x9%
if /i %line1% equ 200 (
if /i %d3% equ 3 (
set guess=3
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)


::~ ^^^ These sections add up all the %x-% grid and checks to see if there is a way the computer can win this turn.
::~ If so, it sets the guess to the correct number and 'goto's the 1ac section.






set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)

set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 101 (
set guess=2
goto 1ac
)

set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)


set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 11 (
set guess=6
goto 1ac
)

set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 110 (
set guess=4
goto 1ac
)

set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)

set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 101 (
set guess=8
goto 1ac
)

set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)

set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)

set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)

set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)

set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)

set /a line1= %o1% + %o4% + %o7%
if /i %line1% equ 2 (
if /i %d1% equ 1 (
set guess=1
goto 1ac
)
if /i %d4% equ 4 (
set guess=4
goto 1ac
)
if /i %d7% equ 7 (
set guess=7
goto 1ac
)
)

set /a line1= %o2% + %o5% + %o8%
if /i %line1% equ 20 (
if /i %d2% equ 2 (
set guess=2
goto 1ac
)
if /i %d5% equ 5 (
set guess=5
goto 1ac
)
if /i %d8% equ 8 (
set guess=8
goto 1ac
)
)

set /a line1= %o3% + %o6% + %o9%
if /i %line1% equ 200 (
if /i %d3% equ 3 (
set guess=3
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)


::~ This section checks that there is no way the noughts can win next turn by adding up the %o-% grid. If so it sets the guess to the right number and 'goto's 1ac.

set guess=%time:~9,1%

::~ If there is no way that the computer OR the player can win next turn, the computer chooses a random number as its guess. The random number I use is the millisecond digit of the clock.

:1ac
if /i %guess% equ 0 goto 1display
echo !d%guess%!
if /i NOT !d%guess%!==%guess% goto 1display
goto 1x%guess%

::~ Checks that the place hasn't already been taken (as explained above) and 'goto's the corresponding place below.

:1x1
set x1=1
set o1=1000
set d1=X
goto 1xprocess
:1x2
set x2=10
set o2=1000
set d2=X
goto 1xprocess
:1x3
set x3=100
set o3=1000
set d3=X
goto 1xprocess
:1x4
set x4=1
set o4=1000
set d4=X
goto 1xprocess
:1x5
set x5=10
set o5=1000
set d5=X
goto 1xprocess
:1x6
set x6=100
set o6=1000
set d6=X
goto 1xprocess
:1x7
set x7=1
set o7=1000
set d7=X
goto 1xprocess
:1x8
set x8=10
set o8=1000
set d8=X
goto 1xprocess
:1x9
set x9=100
set o9=1000
set d9=X
goto 1xprocess



::~ This section, as for the noughts, changes the display character of the chosen place, and adds numbers to the %x-% grid.

:1xprocess
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 111 (goto xwin)

set /a line2= %x4% + %x5% + %x6%
if /i %line2% equ 111 (goto xwin)

set /a line3= %x7% + %x8% + %x9%
if /i %line3% equ 111 (goto xwin)

set /a line4= %x1% + %x5% + %x9%
if /i %line4% equ 111 (goto xwin)

set /a line5= %x3% + %x5% + %x7%
if /i %line5% equ 111 (goto xwin)

set /a line6= %x1% + %x4% + %x7%
if /i %line6% equ 3 (goto xwin)

set /a line7= %x2% + %x5% + %x8%
if /i %line7% equ 30 (goto xwin)

set /a line8= %x3% + %x6% + %x9%
if /i %line8% equ 300 (goto xwin)

set go=1ogame
set /a turns= %turns% + 1
goto 1display

::~ Sets the turn to the player, increases the turns variable by one. 'Goto's the display.











::#######################################################






::~ Two player is exactly the same as one player, apart from the computer is replaced by a second player, the code is otherwise identical and does not need explaining again.


:2p
set turns=0
set x1=0
set x2=0
set x3=0
set x4=0
set x5=0
set x6=0
set x7=0
set x8=0
set x9=0
set o1=0
set o2=0
set o3=0
set o4=0
set o5=0
set o6=0
set o7=0
set o8=0
set o9=0

set d1=1
set d2=2
set d3=3
set d4=4
set d5=5
set d6=6
set d7=7
set d8=8
set d9=9

set rnumber=%random%
set rnumber2=rnumber
set /a rnumber= %rnumber% / 2
set /a rnumber= %rnumber% * 2
if %rnumber%==%rnumber2% (
echo Crosses go first
pause>nul
set rnumber=
set rnumber2=
set go=2xgame
goto 2display
) else (
echo Noughts go first
pause>nul
set rnumber=
set rnumber2=
set go=2ogame
goto 2display
)

:2display
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
if /i %turns% equ 9 (goto draw)
echo.
if /i "%go%"=="2ogame" (
echo Nought's Turn
) ELSE (
echo Cross's Turn
)
echo.
goto %go%

:2ogame
echo Choose the number of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 2display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 2display
if /i not %guess% gtr 0 goto 2display
if /i !d%guess%! neq %guess% goto 2display
goto 2o%guess%


:2o1
set o1=1
set d1=O
goto 2oprocess
:2o2
set o2=10
set d2=O
goto 2oprocess
:2o3
set o3=100
set d3=O
goto 2oprocess
:2o4
set o4=1
set d4=O
goto 2oprocess
:2o5
set o5=10
set d5=O
goto 2oprocess
:2o6
set o6=100
set d6=O
goto 2oprocess
:2o7
set o7=1
set d7=O
goto 2oprocess
:2o8
set o8=10
set d8=O
goto 2oprocess
:2o9
set o9=100
set d9=O
goto 2oprocess

:2oprocess
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 111 (goto owin)

set /a line2= %o4% + %o5% + %o6%
if /i %line2% equ 111 (goto owin)

set /a line3= %o7% + %o8% + %o9%
if /i %line3% equ 111 (goto owin)

set /a line4= %o1% + %o5% + %o9%
if /i %line4% equ 111 (goto owin)

set /a line5= %o3% + %o5% + %o7%
if /i %line5% equ 111 (goto owin)

set /a line6= %o1% + %o4% + %o7%
if /i %line6% equ 3 (goto owin)

set /a line7= %o2% + %o5% + %o8%
if /i %line7% equ 30 (goto owin)

set /a line8= %o3% + %o6% + %o9%
if /i %line8% equ 300 (goto owin)

set go=2xgame
set guess=
set /a turns= %turns% + 1
goto 2display








:2xgame
echo Choose the number of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 2display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 2display
if /i not %guess% gtr 0 goto 2display
if /i !d%guess%! neq %guess% goto 2display
goto 2x%guess%


:2x1
set x1=1
set d1=X
goto 2xprocess
:2x2
set x2=10
set d2=X
goto 2xprocess
:2x3
set x3=100
set d3=X
goto 2xprocess
:2x4
set x4=1
set d4=X
goto 2xprocess
:2x5
set x5=10
set d5=X
goto 2xprocess
:2x6
set x6=100
set d6=X
goto 2xprocess
:2x7
set x7=1
set d7=X
goto 2xprocess
:2x8
set x8=10
set d8=X
goto 2xprocess
:2x9
set x9=100
set d9=X
goto 2xprocess

:2xprocess
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 111 (goto xwin)

set /a line2= %x4% + %x5% + %x6%
if /i %line2% equ 111 (goto xwin)

set /a line3= %x7% + %x8% + %x9%
if /i %line3% equ 111 (goto xwin)

set /a line4= %x1% + %x5% + %x9%
if /i %line4% equ 111 (goto xwin)

set /a line5= %x3% + %x5% + %x7%
if /i %line5% equ 111 (goto xwin)

set /a line6= %x1% + %x4% + %x7%
if /i %line6% equ 3 (goto xwin)

set /a line7= %x2% + %x5% + %x8%
if /i %line7% equ 30 (goto xwin)

set /a line8= %x3% + %x6% + %x9%
if /i %line8% equ 300 (goto xwin)

set go=2ogame
set /a turns= %turns% + 1
goto 2display




:draw
echo.
Echo It's A Draw!
pause>nul
goto menu


:owin
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
Echo Noughts Win!
pause>nul
goto menu


:xwin
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
Echo Crosses Win!
Pause>nul
goto menu



:end
set d1=
set d2=
set d3=
set d4=
set d5=
set d6=
set d7=
set d8=
set d9=
set o1=
set o2=
set o3=
set o4=
set o5=
set o6=
set o7=
set o8=
set o9=
set x1=
set x2=
set x3=
set x4=
set x5=
set x6=
set x7=
set x8=
set x9=
set guess=
set turns=
set line1=
set line2=
set line3=
set line4=
set line5=
set line6=
set line7=
set line8=
______________________________________

Mittwoch, 8. Juli 2009

WBAT Batch Grafiktool Download


DOWNLOAD:



+++ Aktuelles +++

Bin eben im Stöbern auf Gulli auf diesen interessanten Thread gestossen, den ich mal posten wollte, um zu zeigen dass ich noch aktiv bin:

http://board.gulli.com/thread/1239590-batch-lernen-leicht-gemacht/

Komme zurzeit nicht so oft an den PC, ich plane aber bereits neue Spiele und Artikel für den Blog.

Samstag, 25. April 2009

Aktuelles zum Blog


Ich arbeite zurzeit an einem Spiel namens "Free Space". Das allermeiste schreibe ich mit Batch, dementsprechend textlastig wird das ganze sein, also bitte kein 3D-Spiel mit super Grafik erwarten.

Aufgepasst! Dr. Batch sucht zurzeit andere Freizeitscripter, die Spaß an Batch oder anderen Sprachen haben und Lust haben, am Blog mitzuarbeiten! Einfach per Kontakformular oder im Forum melden.